Nemo - Social Interactive Rowing

by   Thomas Elliott, Peibei Wu, Jim Chi, Mitchell Anderson

In preliminary research, it is found that rowers often face the challenge of individual and collective synchronisation in the training process, especially in team

rowing. The lack of feedback and coordination of water rowing may cause the hull to sway, which will affect the overall training effect. Collective

synchronization is key to team rowing success, and this synchronization becomes more difficult without a cox.

The virtual cox is designed to simulate the experience of boating on the water with real-time feedback and collective synchronous support. The virtual cox

not only helps each rower maintain the rhythm but also improves the performance of the entire team through feedback mechanisms. Collective

synchronization is enhanced through visual and auditory feedback, allowing rowers to gain a clear understanding of their coordination with the team,

thereby enhancing the efficiency and achievement of the overall movement.

Prize Categories

Best User Experience Design Project

Technologies and Skills
  • Arduino
  • Proximity sensors
  • Unity Engine

Supervisors

Ben Rose  , Ben Matthews

Project Source: DECO3500

Tags
  • Rowing
  • Social Computing
  • Arduino